CLASH ROYALE UPDATES IN JULY 2016
Hi guys ! Here's Royt and there's my first clash royale deck guide The following deck took me from arena five to eight in a few months. It's quite a defensive deck (Supercell nerfed them ? Let'see) and it's based on two cards: the hog rider and the really understimate bomber tower CARDS BREAKDOWN Hog rider: it's all about the hog-zap combo (you will win a lot of matches by one crown) so this is the most important card in the deck. His damage points and hitpoints make him a powerful card to destroy enemy's towers Bomber tower: Really, this is a terrible understimate card. It's quite hard to see a bomber tower in high arenas, mainly because supercell nerfed it, but it's still a powerful defensive card. The tower can easily deal with barbarians, all swarmy card (anyone sayed spawn decks ?), most giant combos (bomber, witch and wizard are very easy to counter before they reach your crown tower) and it's the perfect distraction for tank cards like P.E.K.K.A. and Golem. Its only weakness it's that the bomber tower doesn't hit flying cards, but the zap-arrows combo in this deck can bypass this weak point Zap: Nothing to say about this card that is simply one of the best commons in the game. In this deck it has mainly two uses: Protect bomb tower against minions (if well leveled) and support the hog rider's pushes. For its two-elixir cost is a must-have in almost every clash royale deck Arrows: I guess you're thinking "why do you use arrows when you've already got zap in your deck ?". Well, it's simple. They balance all zap's weaknesses: arrows can destroy a princess and a minion horde regardless of their level and, in combo with zap and an already present bomb tower, they can counter almost every tipe of attack Spear goblins: A very versatile card. It has a lot of possible uses, both in attack and defense. These three little green guys can counter prince, mini pekka and even valkyrie (if correctly placed). They can also deal almost 300 damage points to enemy's tower (trust me, no one'll try to stop them, and usally he must regret his choice) Mini-Pekka: This tinny robot is the perfect damage dealer for this deck. In defense he can kill hog, RG and Giants. In offense, if she's well supported (zap) she can deal a lot of damage to enemy tower (A level 7 mini pekka deal almost 600 damage point per hit) Prince: This is a slot that I've changed lots of time, but finally I've found the best counterattack card for this deck. In a 3-minutes game even only one Prince that reachs undisturbed an enemy's tower is more than sufficient to win the game Barbarians: Finally, another versatile card. Natural counter for RG, hog and generally all tank cards. I quite never use them in offense, but if luckily they're able to reach an enemy's tower, it's a guaranteed crown for you GENERAL GAMEPLAN This is a defensive deck, so it's based on positive elixir trading, which is mainly guaranteed by bomber tower (ex. barbarians + witch push = 5 elixir gained). The tower must be on battlefield the most of time. The goal is to send the higher possible number of hog rider/zap combos (and possibly one/two princes) and destroy the first crown tower. Then you should defend with your "versatile" cards and win the game. Beware, that's not a deck for three crown victory; probably you'll get more than one tower only if your opponent left the match, but this deck took me to frozen peek, and so it'll do for you :) Defensive Gameplan/matchups TANK TROOPS: Place your bomber tower (arrows if opponent try to place minions) and when he places wizard/witch/ice wizard behind his tank, deploy mini pekka BEHIND the support card and enjoy tank's death. If opponent uses swarm troops, zap them Hog rider + Fire spirits/goblins ecc: Place Barbarians and use zap/arrows with his little bodyguards. You can also deploy bomber tower, but it's better to keep it for Tank pushes Spawn decks: Place bomber tower and enjoy the massacre Sparky decks: With zap, barbarians and spear goblins you've got some of the most effective counter for that damned handcart. Zap it and try to place barbarians right around sparky, or place goblins before to waste its hit, and then place barbarians Air pushes: well, that's the only effective weakness of this deck: the only card that deal air damage is spear goblin and this could be a problem. I've countered a few balloons by placing bomber tower in the centre of battlefield, but usually if opponent has balloon or lavahound you're going to get a three-crown defeat. Luckily, the meta is almost made by terrain troops, so you'll not face a lot of flying enemies So that's all. I hope you'll enjoy this deck ! Good luck in the arena!
So, I'm Ben, and today I'm going to to teach you a deck that I recommend to my friend, who is trying to go to Arena 6. This deck is mainly focused on the P.E.K.K.A and Mirror. It is so fun when you can get the double P.E.K.K.A down with the wizard or baby dragon. The cards in the deck are: P.E.K.K.A(of course), Mirror, baby dragon, wizard or ice wizard, spear goblins, Arrows, Fireball, and last but not least, Minion Horde. The main point of the deck, or how to use it, is to slowly play in the beginning, like countering, using the wizard or ice wizard and spear goblins, or baby dragon, don't over commit the counters, or your ruined. Then, at double elixir, start using the P.E.K.K.A mirror strategy with a wizard or baby dragon or both to form the push, but remember, the opponent could rush the other lane. How to use the P.E.K.K.A mirror deck is to put the P.E.K.K.A behind the king tower on the side you damaged most(unless, your can arrow, or fireball it) then start saving your elixir. When you get to ten elixir, then mirror your P.E.K.K.A and add the baby dragon or the wizard or ice wizard to support your P.E.K.K.As. But remember, as your opponent can rush the other side and pressure you, that's when the arrows and fireball come in handy. You can also sacrifice the wizard or ice wizard to defend against their push if you need to. Thank you for reading this! If you have any concerns please tell me.